"Woot!" is the "Hoody hoo!" heard at my gaming tables. As both a player and a DM, I LOVE woot-moments. For us they usually occur whenever we pull off a great moment. You know the one. You have this elaborate, by-the-numbers "Dirty Dozen" scheme all planned out. It's not quite working. Every one is on the edge of their seats and then...it happens! The scheme is pulled off and everyone makes it out alive and richer than Croesus. And someone, sometimes everyone, lets out a raucous "WOOT!!!"
A perfect example of a "Woot" game: Father Jupiter Smiles On Us Pt. I
Or an example with my kids: And Second Session
especially with the fight that begins at:
"Once again they slaughtered the little horrors. They opened the doors to go down the corridor and, at the next intersection, a goblin patrol!"
It's these "woot" moments that make the game better than a computer game, even an MMO. It's that human element where everyone connects emotionally and in person at a real table, face-to-face. For me, this is gaming and this is why I continue gaming even after 30 years. Once again, I have to say, thank you, Gary, Dave, and Bob.
AC: 4  Special: 1 pt. from sharp, 1/2 or 0 from fire
HD: 3+3 Move: 12
Attacks: Drowning HDE/XP: 5/240
These is a strange lifeform from the Elemental Plane of Water that occasionally hides in fountains or pools; in general, they cannot be destroyed and loss of all hit points merely disrupts their forms and they re-form with full hit points in two rounds. Sharp weapons do a mere 1 point of damage; blunt weapons do full damage. Fire spells automatically do 1/2 damage or 0 if the water weird saves. A purify food and drink spell destroys it immediately. It attacks as a 6 HD creature and a struck target will be dragged into the water and begin to take drowning damage on the next round and every round thereafter (1d6/round). Water weirds have a 3-in-6 chance of successfully controlling a water elemental.