Woot!
"Woot!" is the "Hoody hoo!" heard at my gaming tables. As both a player and a DM, I LOVE woot-moments. For us they usually occur whenever we pull off a great moment. You know the one. You have this elaborate, by-the-numbers "Dirty Dozen" scheme all planned out. It's not quite working. Every one is on the edge of their seats and then...it happens! The scheme is pulled off and everyone makes it out alive and richer than Croesus. And someone, sometimes everyone, lets out a raucous "WOOT!!!"
A perfect example of a "Woot" game: Father Jupiter Smiles On Us Pt. I
Or an example with my kids: And Second Session
especially with the fight that begins at:
"Once again they slaughtered the little horrors. They opened the doors to go down the corridor and, at the next intersection, a goblin patrol!"
It's these "woot" moments that make the game better than a computer game, even an MMO. It's that human element where everyone connects emotionally and in person at a real table, face-to-face. For me, this is gaming and this is why I continue gaming even after 30 years. Once again, I have to say, thank you, Gary, Dave, and Bob.
Water Weird
AC: 4 [15] Special: 1 pt. from sharp, 1/2 or 0 from fire
HD: 3+3 Move: 12
Attacks: Drowning HDE/XP: 5/240
2 comments:
This one monster caused a lot of arguments amongst some of the players in our old group. It's also a great example of how to handle elementals as consciousness-intertwined within matter, as opposed to the more usual approach.
One of the more intriguing things about it is that it can only be destroyed by a Divine spell. Usually, magic is seen as disrupting reality. I sthis, then, an example of the divine controlling reality? :)
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