Showing posts with label Holmes. Show all posts
Showing posts with label Holmes. Show all posts

02 November 2016

Elementary, my dear Watson!

Well, it has been a while, but I'm ready to jump back into writing in my blog. It's been a long summer, but we're ready to go!



Now, as for this entry, I've recently made a decision that when I start any new Dungeon & Dragons campaigns in the future, I will use either Swords & Wizardry Complete (SW&C) or a Holmesian clone I found a few tears ago titled Dungeons & Dragons Holmes Reformatted (more on that later).  The reason is simplicity itself. The older I get, the less time I want to spend working on minutiae; even Fifth Edition, which is a breeze to run, has many fiddly bits. For instance, monster have huge stat blocks with detailed powers and attacks. I am left with one of two alternatives: first, I can just use monsters found in published modules or the Monster Manual (boring) or, second, I can detail out all the monsters myself and make them unique to the adventure I'm designing (time-consuming). I do not have to do that with earlier editions and especially not in anything close to OD&D like S&WC or Holmes Reformatted (hereafter HR).



If I do need more monsters, I can easily use the AD&D Monster Manual. As is regularly pointed out by the cast of the Save Or Die! Podcast, the Monster Manual was published around the same time as the Holmes edition (1977) and was the first of the AD&D Core Rules to see the light of day. As the system was not quite set in stone, there are many Holmes and OD&Disms in its text. For instance, base AC is 9, there still appears to be a 3- or 5-point alignment system in use, and a couple of others. It's definitely easily compatible with Holmes as it stands. I can also lean on Rafael Chandler's Teratic Tome (which has some truly terrifying creations in its pages) and New Big Dragon's CC1 Creature Compendium. that's really all I need; and creature creation is simple enough in the early games; a quick and easy stat block and I'm done.

"Why Swords & Wizardry Complete, then?" I hear you ask. That's another simple one. For years I have dreamed about getting Isungr Games off the ground and publishing through RPGNow my on line of PDF and POD adventures. I can contribute to the mass of stuff out there in a good way. The ultimate goal is to publish my campaign world, the one that I've been working on since 1986 when I started scribbling out the political and continental map in Mr. Stemper's World History class. I want it to be a 128-page hardcover with map similar to the AD&D Dragonlance book; that is my dream anyway. 



"Ok, so what about this Holmes clone you mentioned? How does that fit in?" I have recently fallen in love with Holmesian D&D. I never had the chance to play when I was younger, but I do remember perusing the open boxed set at my local Kroger's grocery tore when I was 8 or 9 and being entranced. I like the simplicity of the system--there's much in the way of "What if?" floating around in my head about what if there had been no Moldvay and Holmes had continued.

Enter 2010 or -11 when I came across D&D Holmes Revised. Written anonymously by "The Reviser," this project extrapolates what might have been using Holmes's notes and postings on the Zenopus Archives. This fits the bill nicely and might well be the ruleset that I use in the future. The one thing that would keep me from using it exclusively is the fact that I do want to become a S&WC author. Also, while S&WC is actually an OD&D emulator that consists of the LBBs + Supplements, it plays like how I and my friends played AD&D back in middle school in the early 1980s; we ignored the complex AD&D initiative, speed factors, weapon length, bonuses/penalties to hit due to AC, etc. So, there is that nostalgia factor working overtime as well.



Some might question why I don't use Mazes & Perils. Well, the authors themselves admit that there is much from AD&D blended in as well. Whenever I want that fictional Holmes Expanded version, well, I have to agree with the Reviser:

"The various Holmes expansions borrow from a variety of sources, from the original game through to 1st Edition AD&D, and in one case even 3rd Edition D&D, but none have attempted to faithfully follow the path that Holmes himself trod by using only the same source material, without the "taint" of house rules....Having said that, this document is more than just a reformat of the original rulebook, and more than just an expansion of the rules, it is also a revision of those rules. Quite a few changes were made by TSR to the Holmes rulebook between its first print in 1977 and its third edition in December 1979. Thanks to the wonderful detective work of "Zenopus76" in his article List of Changes Made to the Holmes Rulebook (1st/3rd)*, we have a detailed list of these changes. Working from that article I have revised this document to include various weapons, monsters and magic items mentioned in the rulebook but lacking detail, as well as text missing from one print to the next."

And there it is. Such are my thoughts. Now, if I can only keep writing....

03 May 2013

Fantasy Friday: Maze of Peril


The Maze of Peril, John E. Holmes, NY: Space and Time 1986, 147 pp., ISBN 0917053052.
 
This is a fun, little read by one of the legends of old-school gaming, 1LT John Eric Holmes, M.D. It is obviously a D&D novel with references like "You're just a second level wizard!" and the two protagonists Zereth the Dark Elf and Boinger the Halfling, both of whom just scream "race as class" in their presentation.
 
The plot is straightforward and simple. Bardan the Dwarf and Boinger the Halfling enlist the aid of Zereth the Dark Elf in an expedition into the Underworld proposed by Murray the Mage. While in the Underworld, the party finds a temple to Dagon and loot the golden idol of the deity while fighting weresharks! The dwarf is killed. He is buried on their return to town, but the body goes missing.
 
Stealing a scrying crystal from Ebeneezer the "the great and terrible," the party locate the dwarf, apparently now a zombie and, pursued by the aforementioned Ebeneezer and a flesh golem turned to stone, return to the Underworld to rescue the dwarf. This is not Tolkien by any means, but it is entertaining and fun to read.
 
Two things are of note. First, the town of Caladan is fairly metropolitan. In addition to the normal demi-humans and the fact that no one pays any mind to a dark elf, there are also centaurs, serpentmen, and satyrs in the city. The Green Dragon Inn's serving girl, Sunna, apparently has no problem romancing with the hobbit also. This is a nice breath of fresh air from places like Hommlett; can you tell me how many non-humans live in Hommlett, hmm?
 
Second, religion is not really defined either. That shouldn't be surprising, really, if one examines fantasy literature closely. However, we've become used to the idea of fantasy worlds having elaborate polytheistic religions. So, what are the religions? Well, the worshippers of Dagon are Deep Ones. The cleric and paladin (or cavalier) that appear in the second half are obviously Christian. Based on comments by them, there are also Satanists ("devil worshippers") that are feared. There is mention of the fact that the elf worships a "pagan moon goddess." The halfling swears several times by both Mitra and Crom, deities from Robert E. Howard's Conan stories.
 
So what does this mean? Well, Holmes obviously had no problem presupposing Christianity as the 'Lawful" Church/Religion. In a way, it makes sense. Most players should have a basic understanding of Christianity and can act good. There is a tradition of this in modern fantasy and swords and sorcery. While never explicitly mentioned as Christian, there are nuns in Hawk the Slayer and the entity that resurrects Voltan could well be the devil. In Dragonslayer, the village priest, Brother Jacopus, leads his congregation to confront the dragon, denouncing it as the Devil.
 
All in all, The Maze of Peril gives us some insight into the type of games that Holmes probably ran. We can also extrapolate other ideas from the content after correlating it to other data. For example, in OD&D, the equipment lists did not have holy symbols, but crosses. Information like that can be gleaned an utilized, even if it is supposition to some extent.
 
Finally, the novel is an excellent tribute to one of the early geniuses of our hobby. While long out of print, there was a reprint a couple of years ago. I recently purchased an original copy in NM/EXC condition for about $13 with shipping. As I said, not Shakespeare, but easily in on par with Howard or Lieber. Pick it up if you see it.